Hey, I’ve been using unity for many years now and I’ve seen a bunch of options get added over time, but one that I would really like to see, and I don’t understand why it’s not in already, is a way to change the rotation/position/scale of the Shape over the lifetime of the effect in the particle system itself.
Right now, all we can enter is a static number and the only workaround is to create an animation file and if I want to preview the VFX along with that animation, unless I get help from a wizard programmer, the only way is to click play really fast in the animation window and then on the particle system to see a result.
We can use curves/gradients to change the start color/size of the particles over the life of the emitter. Why can’t we do this in the shape emitter?
Suppose I have a sphere shape and the emitter emits for 1 second, I would like to use a curve that scales up that sphere so that the particles get emitted from larger sphere progressively.
Unreal has been allowing us to do this for years already.