Hi! I’m interested in making particle systems in MMD by making a particle system in unity and somehow importing it into MMD.
As far as I know, MMD takes particle systems in the form of .fx files coded in HLSL, so my logic is that if I can get the raw HLSL code from Unity when I make a particle system, I can just paste it into a .fx file and use that in MMD.
I’m just grasping at straws on what I can do here, since I can’t find many tutorials on HLSL particle systems, and absolutely no tutorials on MMD particle systems. If someone can at least point me in the right direction, that would be cool beans.