Hey Unity community,
I’m currently working on a project that involves a default particle system, which is a child of an empty game object. The particle system is set as a child of the AR Camera (project is using ARFoundation) to maintain a fixed position. I toggle its active state based on the user’s proximity to a specific placed object.
Everything works perfectly in the Unity Editor, but I’m experiencing an issue when testing on iOS 16.1. The particle system runs at a much faster speed on the device compared to the editor. I tried adjusting the speed in the editor to compensate for this, but it doesn’t seem to have any effect on the device.
Has anyone encountered a similar issue, or does anyone have any insights into what might be causing the speed discrepancy between the Unity Editor and iOS 16.1? Any help would be greatly appreciated. Thanks!