I have a particle system that is stopped with .Stop()
The particle system is a nested child of the player and I change camera and player positions at some point with the following:
transform.position = Camera.main.transform.position = new Vector3(0f, 1f, 0f);
After the change of position, the particle system suddenly turns on by itself…
Any help would be great!
Update:
When testing I found that the particle system returns false
for .isPlaying
even after its effects are actually showing