Particle System starts Playing when camera moves?

I have a particle system that is stopped with .Stop()

The particle system is a nested child of the player and I change camera and player positions at some point with the following:

transform.position = Camera.main.transform.position = new Vector3(0f, 1f, 0f);

After the change of position, the particle system suddenly turns on by itself…

Any help would be great! :slight_smile:


When testing I found that the particle system returns false for .isPlaying even after its effects are actually showing

It was my bad. Turns out the particle system gameobject was being deactivated then set active again (“with SetActive—”) and was playing due to this. I find it odd that it plays even though it is set not to play on Awake etc…

Is it possible to stop particle effect from playing when setactive?