Hi,
I have stretched particles (length scale) and an animated billboard texture with a 5x5 loopable tiling. Now I want to have a specific direction for the tile frames on the particles. However, initially the flame (which is burning upwards) in the billboard is rotated sideways because the particle system is rotated by -90 degrees default.
When I now rotate it to 0, the flames are burning correct but the emitter is wrong. So how do I rotate either the particles or the emitter?
Hope you get my question ![]()
Thanks for help and if its not clear, let me know i try to specify it a bit better.
Regards!