Hi,
I am trying to use the triggers module with a 2D box collider set to isTrigger. However, this doesn’t work. I have to use a 3D box collider set to isTrigger for it to work.
Is this a bug? I am making a 2D game and trying to only stick with 2D colliders.
Thanks!
2d and 3d should be equivalent. I think there is a setting in each physics module to say whether colliders should be considered as triggers. I recommend checking for that option in the 2d Settings and filing a bug report if you think it’s misbehaving.
Hey!
I don’t know what setting your referring to unfortunately 
These are my settings and I think they are all correct?
I reported the bug with a video of what is happening.
ndf6vp
Case #: 1364520
I think it’s “Queries Hits Triggers” but I’m admittedly a little hazy on this part of the particle system/physics hookup.
Thanks for the bug report, we will look into it!
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