Hey all,
Just a question about UV Animations on Particle Systems. I have applied a texture in the renderer section and set the following in the Texture Sheet Animation section.
Tiles: x: 4, y: 5
Animtation: whole sheet
Frames over Time: 20
Cycles: 1
The duration of the particle is 1.
I cant seem to get it to play the animation. It just seems to sit on one frame. Is there something else I need to set?
Thanks
your frame over time needs to be set to ‘curve’. then take a linear curve from bottom left to top right, in order to step through all of your frames over the whole lifetime.
your frames of the texture sheet will always be read from top left to bottom right:
1 2 3 4
5 6 7 8
by setting it to a constant value (like 20 in your case) it always takes the 20th (actually the 19th, because it starts with 0) frame of your texture sheet and doesn’t change it at all over the lifetime