Particle System with Collisions: How to define a custom collider shape?

I noticed that when using collisions on the particle system the collider is only spherical, while I need a box shaped one; considering that most of the the particles are quads, this makes sense.

Is there a way to change the shape of the collider? I see there is a scale factor, it would be useful to scale it on one axis but that’s not an available option too.

Any hints?

It’s not possible.

But perhaps you could use regular physics and gameObjects but disable their renderers and use RenderMeshInstanced to render them.

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Thank you, I will have a look at it

Well, can’t you just add as a component a “cube collider” like any other objects ? I’ve never added a collider to a particle system but it would be logic.

I don’t think it’s possible, because the Particle is generated by the system itself. I can only chose the mesh.

Wait, are we talking about the particle system itself, or the particles ?

The Particles. I would like to make interaction between particles and the world with a collider shape different from a sphere.

Oh !
Then I have no Idea. What are you trying to do ? Mabye I can help with that, find a way around it.