I’m attempting to make a confetti blast particle system to place on my UI (for reference, it uses the default particle system and then renders it on the UI with the UI Particle System from Unity UI Extensions).
It’s a relatively simple system that shoots particles upwards and slightly to the side, then has them fall towards the bottom of the screen with the particle system’s built in gravity scale.
However, I’m getting incredibly different effects based on the resolution. At my target resolution of 1080x1920 (portrait for a mobile device), the system works as expected. With the extreme resolutions such as 1440x3080, the particles basically have no upward movement and fall almost immediately.
Is there a good way to scale the particle systems so that it will work more or less the same on all devices?