Hi, So the Particle System is set to RenderMode=Mesh (the brown boxes), and the Shape is also set to Mesh (a cube, which in the below image is stretched). Shape.Type=Vertex. What I’d like to see if the mesh particles being emitted from the mesh itself, but in the image below, you can see the mesh particles are all starting at a position that is away from the Shape mesh. I
When the Renderer Render Mode=Billboard, then I see the particles emitting from the shape mesh vertices as expected.
What gives?
I’m trying to have a particle effect emit wood fragments when a crate is shattered by a weapon, but due to this issue, when the crate is small, the fragment particles are being generated well outside the exploding box instead of inside the box. I would think this would be a reasonably common thing people would try to do, so I’m puzzled why I’m see this behavior.