Particle System's Normal Direction makes the former invisible at a certain angle.

Hey, how are you doing?

I’ve been trying to improve my particles skills. So, at Unity 2018.3b2 (which is the main version I’m using) I’ve created a few particle systems. But one of them, which has a Particles/Additive material attached to it, is disappearing at a few camera angles. How come?

I found out that messing with the Normal Direction field in the Render component does the trick, but it also distorts it quite a bit.

So, how can I get rid of this problem? Thanks in advance. Oh, if you need any images, I’ll be more than happy to provide them.

Nevermind, it was my bad. Actually, I wasn’t using the Particles/Additive Intensify shader, but the Particles/Standart Surface one with the Additive blending mode selected.

Sorry about that! XD