Hi everyone,
I am probably missing something obvious but I can not figure out how to get a particle trail to show the same color as the particle. I get similar colors using “inheritParticleColor” but not quite the same. The two materials (particle and trail) show the same color if tested on a simple cube, so I assume it’s not something in the material settings.
To illustrate I have compiled an image which shows my problem and the settings I am using.
I am on Unity 2019.4.15f1 (LTS) using URP (7.3.1), target is Android, working on a Win10 machine.
The docs say that “inheritParticleColor” does “Toggle whether the trail inherits the particle color as its starting color.” but they also say “If enabled (the box is checked), the Trail color is modulated by the particle color.” so maybe it’s not really inheriting the color but “modulating” based on the color?
Thanks to all who are reading this.

