Particle trail dissapears when emitter is off screen.


I have a particle system as a child to a moving object to act as a smoke trail. When the moving parent object is out of the camera view, the smoke trail disappears (it also reappears if the emitter re-enters the view…)

I think this has something to do with frustum culling or occlusion culling or something…
How can I fix this?

I was able to fix a similar issue I had by gluing the particle system to my camera and setting it to render in world coordinates… can’t find the relevant post that helped me right now, because the internet is failing.

And yes, if the particle system goes off-screen, all the particles disappear. :frowning: