Particle with mesh-renderer doesnt rotate

Hey guys, I have a prefab with multiple particle system that spawn when a gun is fired.

This line spawns the particles:

Every particle works right (rotated the right way), but the muzzle flash doesn’t:
5807731--614356--upload_2020-5-5_19-39-59.png

The muzzle flash spawns just like that no matter where the player is looking.
The only thing that is different for the muzzle flash is that the render mode is a mesh, which is just a simple pyramid shaped mesh.

Does anyone what could be causing this?

Render Alignment in the Renderer module controls if particles face the camera etc.

I would compare that setting between your working/broken effects.

Thank you for answering! The render alignment is set to “view” for all particles. I also tried every other render alignment for the muzzle particle and that doesn’t fix the problem either, is there something else I could try?