I need to access the particle emitter’s shape from script, but there is no particleEmitter.ellipsoid, nor does there seem to be any equivalent. Is this possible to do in script?
It looks to have been an oversight. What you could do is use the long version of particleEmitter.Emit() and specify your own positions etc. Then you could emit in any way, including an arbitrary ellipsoid. I wouldn’t worry about speed too much, either. We are doing a fair amount of customized particles and it’s not a performance issue to do this from scripting.
-Jon