Im new to unity, so be gentle. I’m still coming to terms with components and scripting a Particle Emitter on a Sphere is doing my head in.
class Moon {
var rock: GameObject;
var velocity: int;
var rotation: int;
function Moon() {
this.rock = GameObject.CreatePrimitive(PrimitiveType.Sphere);
this.rock.AddComponent(typeof(Rigidbody));
this.rock.AddComponent(typeof(ParticleEmitter));
this.rock.AddComponent(typeof(ParticleRenderer));
}
}
elsewhere…
var body = new Moon();
body.rock.transform.localPosition = bodyPosition;
body.rock.transform.localScale = bodyScale;
body.rock.rigidbody.useGravity = false;
//
// Try and do stuff with the particle emitter
//
So i had assumingly added a ParticleEmitter ParticleRenderer to my sphere (moon). But any attempt to manipulate either gives me the following error.
Essentially I want some particles to emit from the sphere. That’s not asking for much.
MissingComponentException: There is no 'ParticleEmitter' attached to the "Sphere" game object, but a script is trying to access it.
You probably need to add a ParticleEmitter to the game object "Sphere". Or your script needs to check if the component is attached before using it.
I thought i would ask the experts.
Thanks in advance!