Hello everybody,
I’m quite new to Unity and I’m trying to make something simple. I have setup a firethrower weapon with a particle system to have the fire effect.
I’m now trying to find a way to not “burn” the player with his own fire. I’m using OnParticleCollision to detect when I’m burning an enemy which is another player like me.
How can I avoid to burn myself as well? Is there a way to detect the source of the particles or is there a better way to do it?
Thanks a lot
Regards