I want to have particles be able to go through and object, but be able to tell when the particle is inside that object, is there any way to do this? I tried to have the object use a child that had a trigger to detect the particle, but the particle still treats it like a normal collider and bounces off of it.
Yes I think currently particles can only interact via blocking collisions, even with trigger areas.
Is your particle effect so complex that you wouldn’t be able to recreate it with normal 2D objects? I of course understand if you’re trying to avoid that, but I think that may be your best course of action.