Particles appearing faint in front of certain objects

I’ve been using the standard Particles/Additive and Particles/Alpha Blended shaders for particle effects, and both of them oddly become extremely faint in front of certain objects. I fixed one of these problems by changing the queue to “transparent+1” which made them more visible against some transparent objects, but they still sometimes fade out in front of opaque objects that just have the Standard shader applied, but not in front of different objects that also have the same Standard shader and same material. In some cases even different parts of the same mesh, with the same shader throughout, will cause them to behave differently for no apparent reason. It gets far worse when I capture a video using 360 Panorama Capture (a free script in the Asset Store): the particles almost become invisible. I partly fixed the problem in the gameview by using the Mobile/Particles/Additive shader, but this doesn’t help when capturing a video.
Here’s a quick sample video that shows the problem (notice that the fountain spray is very faint - about twice as transparent as in the editor):

Same issue, please someone respond if you can! This is off the object quite a bit. If i back it up so it’s on the object it’s supposed to be on, it totally disappears even if the manipulator shows that it’s still out front
3540097--284106--upload_2018-6-21_12-8-36.png

Experiment with the Soft Particles Option in the quality settings, or the per-material version in the inspector for each material.

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Thank you for the response! Unfortunately I’ve tried that option and the others listed as well to no avail so far

I don’t know if this will help, but you could try setting the material’s queue - bring up the material in the Inspector window, then right-click on the “Inspector” tab at the top, then click on “Debug”, which will bring up a version of the inspector window with a number of extra entries, including “Custom Render Queue”. Experiment with different numbers either a bit above or a bit below the default and see if that helps. To go back to the normal inspector mode, right-click on the tab again and click on “Normal”.

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