Particles are always pink!

I’ve been trying out particles, but my particles start out pink, even though the start color is white. I try setting the start color to something else, but it remains pink no matter what I do.

I’m using unity 5.5. Has anyone else had this problem?

This could be no material is assignned to the particle renderer or the material is using a shader that does not accept RGBA values from component or does not compile. Only shaders under the “Particles” or “Mobile/Particles” directories can receive RGBA values from components, otherwise you need to customize your own shader for this function.

@ifurkend the same thing is happening to me but even with the textures, and it says it needs to be read and write