I have searched the forums and found that some suggest using particles as bullets. Sounds good to me. So I create a particle system, firing particles along the z axis. Looks pretty good. I attach my particle System to my object like a gun so as I move it around the particles will be firing. Here is the rub, as long as my object is still the particles fire in the z axis. When I move my object it seems the particle system rotates (I do not see any rotation in the transform) Example if I move down the particles shoot down.
I am moving my player in the x and y axis only. Shooting ahead of me, in the Z axis. I only place velocity in the emitter in the World Velocity Z axis. I have also clicked Simulate in Worldspace. If I do not then all the particles stay in a line.
Any Ideas why this happens or how to fix it?
EDIT: OK it works great on the device, weird to me that it doesnt work correctly in the editor.