Hello,
Is there any way to have particles affected by realtime scene lights?
Hello,
Is there any way to have particles affected by realtime scene lights?
Depends on what shader the particle material uses.
The default particle shader does not use the light but you can do your own that works with the light.
The particle material is just using the standard Sprites/Diffuse
I’m a total newbie when it comes to particle shaders, but is there any info / help out there for making a custom shader?