hey everyone
I am working on a 2D and I want a a circle shapes particle emitter to fire triangles outward with their peaks pointing away from the circle. So far I have been unable to achieve this with the standard particle system at all.
The obvious way (for me) would be to set the emitter shape to circle and activate align to direction, this basically rotates the particles the right way but turned 90° in the wrong direction so they are entirely hidden in 2D. Of course next step would be to add a start rotate offset, the only problem is the rotation that you would need is on the y axis and that rotation is screwed with align to direction and rotates the particles in all directions. idk if this is really broken or a limitation but it doesn’t work.
another approach could be no shape at all, use pivot offset in the renderer and use rotation over lifetime, then the triangles start in a circle, always face outwards, but I can not get a force to move them away from the center.
The only solution I see is a custom behaviour which always rotates them away from the center and a circle shape, but I feel like I am missing something here, this should be possible… right?
This but moving outwards
