Hi there,
I have a 3rd person game and my character can pass through a series of particle systems (fire particles). The camera is right behind its back, following it.
I got this nasty problem where I can see the particle system from a distance, but as soon as I get close, particle start to be clipped until they completely disappear.
Is there a way to avoid this behavior and do not clip particles when the camera gets near to the particle system?