Particles Collide with destroyed / inactive objects

Hi
I use a Shuriken Particle System with collision detection and a subemitter onCollide (so far no scripting).
When my particles collide with the object at some point it gets deactivated (or destroyed, tried both, same result). However the particles still collide with it, get destroyed and subemit. I went through all gameObjects in the scene, there is nothing at that place in space.
Any help appreciated.

Sorry to resurrect this, but for anyone else who runs into this question when searching … I ran into the same problem, where particles continue to collide with an object after it’s disabled. The collisions only continued for a very short time, though, perhaps just within that same frame. It may have something to do with the way physics timing doesn’t quite sync up with everything else. I resolved the problem simply by having the OnParticleCollision code check if the other object is disabled before taking further action on it.

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