Hello,
I’m feeling very tired and demotivated
I have spent an entire day to understand all about the collision detection in order to solve my problem (bullets were passing through enemies).
After setting up my bullet’s rigidbody to ‘continuos dynamic’ the result is:
- All the collisions are perfectly detected by the AI enemies.
- Some collisions with particles ARE NOT DETECTED by particle colliders (In the particle system: collision quality ‘high’, enabled dynamic colliders).
Really I,m very tired because I’m started to think that problems are not about my knowledge,
but about an exaggerated complexity of the Unity engine.
Thanks.
Valerio