Dear Forum,
I open this thread beacuse I cannot find a good way to create a good sand simulation for an iphone game.
I explain better:
The scope of this game is to find archelogical bones in a little zone of desert.
The gameplay provide to use 3 type of brush to dust off sand layer.
Under this sand layer you find this bones.
So:
I have create a simple plane with a desert texture
And I position some bones above this desert plane.
Now I need create this sand layer to dust off.
I try to use particle system but I cannot create a good simulation.
I think also to use thousand of rigidbody to move.
Can you help me please?
Thanks
Umberto