Particles Desert Sand for Iphone Game

Dear Forum,

I open this thread beacuse I cannot find a good way to create a good sand simulation for an iphone game.

I explain better:

The scope of this game is to find archelogical bones in a little zone of desert.

The gameplay provide to use 3 type of brush to dust off sand layer.

Under this sand layer you find this bones.

So:
I have create a simple plane with a desert texture
And I position some bones above this desert plane.

Now I need create this sand layer to dust off.

I try to use particle system but I cannot create a good simulation.
I think also to use thousand of rigidbody to move.

Can you help me please?

Thanks

Umberto

you could model and texture lumps of sand that don’t look too out of place on your terrain, place them on the terrain, then when the player clicks on them, write a script that replaces the sand model with the bone model, and at the same time have a thick particle effect created that is your “dust” that will cover the transition so it dosn’t look like the sand is just changing into a bone. you could use diffrent particle effects for diffrent brushes, just to change it up, and you could have a variety of stages of sand models where the bone is showing more and more.
Hope that helps :slight_smile:
-Chris