Hello all,
I am creating a distortion effect using Shader Graph, which is applied to a sphere in my scene. I have noticed that any particles that are within the area of effect of the effect are not rendered in the effect at all. The effect is set as transparent and have disabled depth writing for the material. If I set the priority of the material to -100, the particles are rendered as expected, but are not distorted by the effect. If I set the priority to 100, the particles inside the area disappear entirely. This leads me to believe that the sampling from the Scene Color node does not include the particles, even if the effect material is rendered after them.
Any insight would be greatly appreciated