Hi,
the particle-system I’ve set up doesn’t quite behave the way I hoped it would:
I want do emit a burst of sparkles every time a car drives over a certain trigger. It’s a fairly easy setup, but when the car moves very fast, the sparkles are out of sight, before they become clearly visible (like a trail).
When I disable “simulate in worldspace” it looks almost, like I want it to be, with the exception that the particles are linked to the parent and follow the car-movements even after they have been emitted.
I just want the particles to inherit the speed of the Car at the time of emission, but they shouldn’t follow, when the car changes speed or direction.
According to the reference that should be accomplished with “simulate in worldspace” turned on and “Emitter Velocity Scale” set to one, but it stays pretty much the same.
It is not entirely clear to me, from which property exactly the velocity is inherited. Is it from the world-translation of the emitter? Do I need a rigidbody or whatever?
Some clarification would be highly appreciated.
Thanks,
Stefan