Particles doesn't work in builded version

I’m a beginner in Unity, but in my “first” real game it goes wrong. The game is ready to be played, but at the end of the game, there will be an explosion. I’ve used some explosions from the detonator package (you can find it on the site of unity), in the test it works perfectly, but when I build the game, the explosion will not come…

What did I wrong?

Mr32

P.s. My English is very poor, sorry :sweat_smile:

The same here.
Raycasts are not working at the builded executable too, but it all works in the Editor.
Does anyone know any workaround?

Check the editor log after the build (there’s a button to open it at the top of the console window) and check if there were any problems with the build. One possibility is that an object has been marked with the EditorOnly tag although admittedly it isn’t easy to do this by mistake.