So one of the cooler features of Unity 2018 in my mind is the ability to have particle systems that emit from a texture rather simply a mesh. I immediately put this feature to use in my current game in the form of spawning effects when selecting a school of magic from my magic menu. In the editor it works great, fire magic has a nice fire particle effect that forms on the word destruction and similar effects exist for the other schools. When I build the game, however, these particle effects never appear. Has anyone else had this issue or knows a workaround? The only thing I can think of that might be causing the failure is that these systems have an extremely high emission rate, around 250k, but in reality only a couple hundred particles are ever actually emitted since they only spawn around the words in the texture. Any thoughts?
.,You need to make sure read/write is enabled on the texture import settings. We have improved it in the future so it warms you about this.