Hey guys,
I am trying to make a mesh emitter only emit particles outward from its faces. If I have a sphere, I want it to radiate particles outward perpendicular to each vertex. So far I haven’t found a good way to do this, any ideas?
Thanks
C
Hey guys,
I am trying to make a mesh emitter only emit particles outward from its faces. If I have a sphere, I want it to radiate particles outward perpendicular to each vertex. So far I haven’t found a good way to do this, any ideas?
Thanks
C
bump for great justice.
Adjust the “Min Normal Velocity” and the “Max Normal Velocity” in the Mesh Particle Emiiter panel in the Inspector.