particles emitting outwards from mesh emitter?

Hey guys,

I am trying to make a mesh emitter only emit particles outward from its faces. If I have a sphere, I want it to radiate particles outward perpendicular to each vertex. So far I haven’t found a good way to do this, any ideas?

Thanks
C

bump for great justice.

Adjust the “Min Normal Velocity” and the “Max Normal Velocity” in the Mesh Particle Emiiter panel in the Inspector.