particles flickering issue

i’m having a little problem with a portal particle, the particle look fine when the camera is not moving but when the camera move the particle begin to flicker.

this video shows the problem:

i have already tried with cull off, changing the render method on the particle renderer, also i checked the layer of my cameras to see if there was an error on any layer overlaping, don’t know what i need to do to fix this.

can somebody help my to figure out this issue?

thanks in advance for all the help.

sorry for the bump, but i still have this problem, any idea on how to fix it ?

sorry for the bump, i’m still having this problem and i don’t have any clue on how to fix it. any unity particle guru here at the forum can point to me how to fix this problem/issue ?

looks to me like the whole thing is rotating… do you have something affecting the position/rotation of particle?

i checked the prefab for the particle and it has this code in the update function

    this.transform.rotation = Camera.main.transform.rotation;

also i have comment that line of code and the problem is still there.

this particle effects is the one from the asset store calle Tazo_FX, i download from the asset store because it is free to add to my project, didn’t knew that the prefab has code until now.

you have another clue to fix this ?

sorry for the bump buddys, but i’m still having problems to fix this problem, any idea or clue to remove the particle flickering ?

Maybe submit it as a bug report. I’ve had flickering particles in various situations but no solution.

mabe you can use it.its not particle. its is mesh

i just bought this package to use the portals from it, to avoid the problem of my current particle portal

just received feedback from the creator of the particle effect, he told me how to fix it, just an easy fix

i need to put the camera scale to Zero, just modify the value of this property

particle system > render> camera scale

i changed it, now is working like a charm!

Camera.main uses gameobject.find(“camera”)
it’s pretty poor choice to use it in update. cache your camera

Particle System → Renderer → Order in Layer. set to a unique value, 1-2 worked in my case, and 0 resulted in flickering

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I can’t believe you necro’d an already necro’d post

Nothing wrong with necroing if it adds relevant info to a thread. No reason to start a new thread just to say the one thing, so doing it this way keeps it all together.

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