Hi! I’m making a game and at the start of each Level, I would like to do something that I don’t know how to do…
Here’s a quick explanation with an image:
The particles start to flow at the top of the player, then covers the whole player mesh and finally the player appears and the particles disappear.
I don’t know if I can do this without the Shader Graph… Can someone help me please?
The particle system has spawn on mesh surface options in the shape module. You could try that.
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Thank you, here’s the result and the parameters.
But how could I like start the “Generation” on the top and then make it go to the bottom?
Place a box collider over the mesh, use the trigger module to kill particles inside the box, and then move the box down the mesh, perhaps.
Ohh that’s very clever, thanks I’ll try that!
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