Particles follow path (Not emitter)

Heyho :slight_smile:

I’m pretty new to Unity and need some help. I got the task to create a particle-system which emitts “spores”. Those spores should rise up and fly in the shape of an helix and die when they reach the top of the helix.

So I have a lot of questions.

  1. How do I create a path? Is there something like in Max or Maya or has it to be a script?
  2. Are there any other standard particles than those little “snowflakes”? Or do I have to use a texture?
  3. I did a particle-system with a texture. So I used an alpha to create some shiny fireflies. I used a shader in unity which lets the particles shine a bit more. But there seem to be a problem with it, because the alpha isn’t shown correctly.

I hope you can help me :slight_smile:

Greetings Melo!
The falloff isn’t getting less (like in my texture) it’s just a extreeeem yellow spot instead

Heyho! It’s me again! :slight_smile:

So I waited for one week but I still need help.

If I can provide any further information you need, so please let me know

Greetings Melo~