Heyho ![]()
I’m pretty new to Unity and need some help. I got the task to create a particle-system which emitts “spores”. Those spores should rise up and fly in the shape of an helix and die when they reach the top of the helix.
So I have a lot of questions.
- How do I create a path? Is there something like in Max or Maya or has it to be a script?
- Are there any other standard particles than those little “snowflakes”? Or do I have to use a texture?
- I did a particle-system with a texture. So I used an alpha to create some shiny fireflies. I used a shader in unity which lets the particles shine a bit more. But there seem to be a problem with it, because the alpha isn’t shown correctly.
I hope you can help me ![]()
Greetings Melo!
The falloff isn’t getting less (like in my texture) it’s just a extreeeem yellow spot instead