Is it possible to replace the particles in an emitter for a prefab object?
In my game I have a character eating food (off screen) and I want the debris from the eating to fall onto the game floor where the players interact with it. The particle system seems like a great way to do this if I can emit objects instead of particles.
Nope. That doesn’t mean that your idea is impossible; you’d have to make your own “particle”-type system though. (Seems like the physics engine would take care of most of it, so probably not that hard.)
that’s what i did with my explosivo contest entry. basically just got an array of verts from a mesh and instantiated GOs at their positions. haven’t had a chance to clean up the project yet. if you want the script in messy form, let me know.