I have particles that are being emitted which have an associated World Particle Collider with it set to collide with everything. I am having an issue with these particles passing through a material which is set as a mesh collider and appearing on the other side. This still happens even when I set the Collision Energy Loss to one.
Send Collision Message is unticked with Min Kill Velocity set to 0 in the World Particle Collider.
Are there any other settings that I should be looking at it to ensure the particles do not pass through the material?
I have tried searching through other topics for an answer to this, but have been unable to find a solution.