Particles - help with speed of grow.

Well actually , im not sure if thats even what it is, but theres the thing. I have an explosion prefab (actually its the standard assets flame prefab with a couple tweaks). The thing is i am using it as a instantiated explosion effect when a laser collides with an object. But, the problem is that when it instantiates , its slow to become visible. I want it to instantiate and be fairly large fast , in milliseconds , and disperse (destroy) within a second or so) But it actually seems to take almost a second to grow enough to be visible. Is there a way i can control the size at birth and energy .

For eg : in 3ds max i can set particles to begin birthing before the time frame in which they even appear, so they dont appear small and grow right off the start , but instead are already large and boisterous.

Thanks ~Will.

Bump

http://unity3d.com/support/documentation/ScriptReference/ParticleEmitter.Simulate.html

Ahhh sweet , thanks :slight_smile: