I have a strange behaviour from particles, I have a system of particles scrolling along a sword: in forward rendering they behave as expected, Zbuffer when they cross the sword and that’s ok, but in deferred rendering ALL the particles are behind the sword… is this an expected behaviour???
go to the quality settings and disable soft particles and see if this has an impact
Uh yes it was that… in effect I could see barely a bit of the particles in front of the meshes.
I tried to play a bit with the SOFT PARTICLES FACTOR in the shader though and it looks like the threshold for minimum factor is too high… in other words, in Deferred Lighting you can’t actually put particles effect (fantasy style) on your weapons, for what I see.