Hi everyone!
I am creating a forest for my game and i am using LOD for trees. I want some falling leaves from trees but for far objects i want to disable that particle system. I tried to child particle system with mesh_LOD3 but it didn’t work. It switches _LOD3 but particle system still continues. Why it didn’t work ? Also suggestions would be awesome!
Thanks!
I don’t believe the mesh object is enabled/disabled, but instead the mesh renderers are made visible/invisible. That would be why your particle system didn’t turn on and off with the LOD.
Try writing a script which checks which child renderer is visible. Then use that information to determine if your particle system should be active or not.
A little googlefu found this suggestion:
https://answers.unity.com/questions/684467/find-the-lod-step-which-is-currently-used.html
2 Likes