I have created a fog field that reacts to the player when he goes through it. The effect works right, but the particles behind the player are rendered in front of him.
Any ideas of what I’m doing wrong?
I’m using Unity 2020.3.10f1 and URP, btw.
In the screenshots you can see that there are no particles in front of the square, but the camera renders them in front.
[EDIT] I recorded this gif, I think it clarifies what I mean.