Particles instantiating correctly but only when player is under 3 on the Y-axis??

Hi :slight_smile:

This is a bit unusual of a problem. In my multiplayer game - Each player is setup to call an instantiation function in another script with a “hit effect” when the raycast hits either the ground or some water. And it works, but only when the player who’s shooting the raycast, isn’t higher up then ca. 3 on the Y-axis. I have no idea why this is, the prefab objects with the particles instantiate as they should and at great distance, but if the player is on a slope or in the air and above 3 on the Y-axis, nothing is instantiated even though the raycast hit is stil recorded. Anybody ever had this problem?

Here’s my code for shooting that each player has:

    Ray ray = new Ray(RootToShoot.transform.position, RootToShoot.transform.forward);
        Transform hitTransform;
        Vector3 hitPoint;
   

        hitTransform = FindClosestHitObject(ray, out hitPoint);
        if (hitTransform != null)
        {
            Debug.Log("We hit: " + hitTransform.name);


  if (hitTransform.gameObject.tag == "rock")

            {

                fxManager.GetComponent<PhotonView>().RPC("RockSplash", PhotonTargets.All, transform.position, hitPoint, transform.rotation);

            }       
  }

This shooting code calls a function “RockSplash” from a script named fxManager located in each scenes/levels wherein the instantion code lies. Here’s the fxManager code:

  [PunRPC]
    void RockSplash(Vector3 startPos, Vector3 endPos, Quaternion rotation)
    {

        PhotonView pvw = impactEffectrock.GetComponent<PhotonView>();


        if (pvw == null)
        {
            Debug.LogError("Missing PhotonView script");
        }
        if (pvw != null)
        {
       
            GameObject impactGO = (GameObject)Instantiate(impactEffectrock, endPos, rotation);
            GameObject impactGO1 = (GameObject)Instantiate(impactEffectSPARK, endPos, rotation);

            Destroy(impactGO, 1f);
            Destroy(impactGO1, 1f);
        }
    }

Nowhere in this code do I specify a height from which the instantiation should stop working. Does anyone see what’s wrong? All help would be greatly appreciated

Bump

Can anybody see where the problem lies?