Particles not colliding with Tilemap colliders

I’m trying to set up a bloodspray, but after it emits, the particles fall through the ground instead of colliding with it. Help pls

How can we help? You didn’t ask a specific question.

If you are asking how to configure particles to use physics colliders then you’re better off asking somewhere like the Scripting forum on how to do that. There’s also a Particle Collision Module manual and tutorials online.

So you know, the 2D team didn’t write the particle system. Also, the particles collide with primitive physics shapes, not with specific colliders. It knows nothing about colliders like tilemaps etc. There are only 4 physics primitives: circle, capsule, polygon and edge.