Shouldn’t this be working? I put these configs on a Partycle System (the partycle system is a children in my enemy Game Object), but when the particles play, they don’t activate the OnParticleTrigger() in my Player Game Object. I am testing only this way:
OnParticleTrigger()
{
print(“Working”);
}
My Player GameObject have a box collider set as “Is Trigger”. Why it isn’t working?
