I have an explosion particle system with one main object and 3 active children. One of the children (Shockwave) using “Particles/Standard Unlit” shader works in the editor, but does not show in the build. However another child (Embers) uses the same shader and is working. Even if I disable the distortion, the system does not show and I can’t really see any differences between the two.
Using Unity 2021.3.8f1. And all the latest of every plugin.
What can be the problem. Attach the editor view.