I’m trying to use the pathtracer to render out some movie-quality cutscenes for my game (the ability to do that in the same program with all of the same effects, animations, etc has a massive appeal)
Particles don’t seem to be showing up though. I’ve checked the documentation and there’s no mention of this as a limitation. It seems like they’re supposed to work, yet don’t seem to.
To test this, just open the Particles System Shader Sample project listed here: Redirecting to latest version of com.unity.render-pipelines.high-definition
and just add the pathtracing volume override…poof they disappear.
I’d really appreciate any help. Feels like I’m just missing something obvious and basic here without realising it. Custom made billboards with alpha-blending work just fine in pathtracer so it seems like particles should. Help???