How can I emit a particle ON the gui itself?? Or atleast, have it face in the direction of the camera?
All particles already do face the camera. Try using an orthographic camera.
make your GUI camera’s depth higher than the main camera. place it somewhere where the maincamera can’t reach, make sure the culling mask is set on the particle layer (you may want to create a new layer for this thing), then use camera.pixelRect to render what gui camera ‘sees’ on the gui.
Thanks for the help.