Hey everyone,
I'm trying to make a particle system push my game character up. Its pretty much a ball that the player is roll, then when it goes on an air conditioner, the air blows it upwards. Does anyone have any info on this?
Thanks
Hey everyone,
I'm trying to make a particle system push my game character up. Its pretty much a ball that the player is roll, then when it goes on an air conditioner, the air blows it upwards. Does anyone have any info on this?
Thanks
Simply add a capsule/sphere collider to the particle emmitter, depending on the shape of the cloud of particles - or add it to an empty gameObject which will be positioned in the center of the cloud. Then set the collider to trigger and use:
var gravity = -9.81;
var force
function OnTriggerEnter (other : Collider) {
other.attachedRigidbody.AddForce(0,force-gravity,0);
}
Set Gravity to the gravity your project uses, or none if the rigidbody doesn't use gravity. Set force to the up-force up want applied.