Particles shrinking whenever camera gets too close?

Hello, I recently stumbled upon this problem:

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I’m trying to create a straight beam of light (made by using a ellipsoid particle emitter) , but whenever the camera gets to close to the particles, It creates some sort of distortion in the beam as seen in the picture.
Can anybody provide any information regarding this, or even better, a solution. :slight_smile:

Thanks in advance,
Razacx

Not sure, but this could be the camera’s Near Clipping Plane. Try moving the clipping plane closer to the camera and see if it changes the behavior.