I have gone through the forums several times and have tried all the suggestions but still can’t get my particles to show only within a light source.
According to this post and several like it:
all you need to do is change the particle shader to vertex lit blended.
However if you look at the scene, the particles show no matter if they are outside of the light or not.
I have tried every shader within unity and still no luck.
Is there something else or some other setting I am missing?